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[personal profile] jsnlv
In a week or two, I'm going to be running another game of Werewolf on Pyoko. I've decided on some new rule adjustments inspired by Kazz's fantastic mutations; I wanted to make a note to myself somewhere. I was going to just save it to a text file on my desktop, but why do that when I can puzzle people here?

In this edition of werewolf there are two teams, the Americans and those Damn Foreigners. Each team's objective is to kill all the militants on the other team.

On each team are a small number of militants (surprise!): the Department of Homeland Security (DHS) agents for the Americans and the Terrorists for those Damn Foreigners. Every night the militants on each team get to kill one player. If they kill someone from their own team or a militant on the opposing team, nothing else happens. If they kill anyone else, a random civilian on the opposing team turns into a militant immediately.

Each team has a good reporter (sees one target each night, results posted in thread), a bad reporter (thinks he's a good reporter, random results, results posted in thread), an intelligence analyst (sees one target each night, private results), and a conspiracy theorist (thinks he's an analyst, random results). All but one of the remaining team members are civilians... who will randomly transform into DHS agents or terrorists as non-Agents and non-terrorists are killed. The last two team members are Benedict Arnolds and Capitalist Sympathizers: these players appear to be on one team but are actually on the other team.

The number and type of all roles is public. All militants know the identity of other militants on their team at the start of play; no other players know the role of any other players. Civilians who convert to militancy are not revealed to their fellow militants automatically; their votes do not take precedence unless there are more living converted militants than there are living originals. I'm doing it this way specifically to encourage chaos, disinformation, and Benedict Arnold trickery.

Play ends when all militants on one (or both) team(s) are dead.
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